Skara Brae — Idle Fantasy Inspirations

# Skara Brae — Idle Fantasy Inspirations

Source: [Idle Fantasy](https://github.com/tristinbaker/IdleFantasy) — an open-source offline idle RPG for Android (Kotlin, Jetpack Compose, 206 stars, GPL-3.0).

*"Set your hero to work. Close the app. Come back to loot."*

Key mechanics from Idle Fantasy to adapt for Skara Brae:

---

## Offline / Idle Sessions

**Idle Fantasy**: Pick a skill or dungeon, start a session, close the app. Hero trains for up to 1 hour while closed. Come back to collect XP and loot. No stamina bar, no energy system.

**Skara Brae adaptation**: Skara Brae keeps Torn-style energy (differentiates our game), but adds offline adventure progression:
- Adventures continue for up to **1 hour** while logged out (or up to your energy cap)
- On return, collect accumulated gold, XP, and loot
- **Server-side tick** calculates elapsed time rewards on login
- Training skills offline at **50% rate** (active play is always better)
- This keeps casual players engaged without requiring constant attention

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## 23 Skills Across 4 Categories

**Idle Fantasy** has 23 skills organized into:

| Category | Skills |
|---|---|
| **Gathering (7)** | Mining, Fishing, Woodcutting, Farming, Firemaking, Agility, Thieving |
| **Crafting (7)** | Smithing, Cooking, Fletching, Crafting, Runecrafting, Herblore, Construction |
| **Combat (7)** | Attack, Strength, Defense, Ranged, Magic, Hitpoints, Prayer |
| **Support (2)** | Mercantile, Slayer |

**Skara Brae mapping** (merging with existing design):

| Idle Fantasy | Skara Brae Equivalent |
|---|---|
| Mining, Woodcutting | Mining, Woodcutting (gathering) |
| Fishing, Farming | Fishing, Herbalism (gathering) |
| Firemaking | — (drop, not fantasy-appropriate) |
| Agility | Agility (thievery skill tree) |
| Thieving | Thievery (existing) |
| Smithing | Blacksmithing |
| Cooking | Cooking (alchemy sub-skill) |
| Fletching | Fletching (ranged weapon crafting) |
| Crafting | Tailoring, Jewelcrafting |
| Runecrafting | Enchanting |
| Herblore | Alchemy |
| Construction | — (defer to property system) |
| Attack, Strength, Defense | Melee combat skills |
| Ranged | Ranged combat skill |
| Magic | Magic skills (fire, ice, illusion, necromancy) |
| Hitpoints | Constitution |
| Prayer | Wisdom / Cleric skills |
| Mercantile | Bartering / Trading skill |
| Slayer | Slayer / Bounty Hunting |

---

## Pets — Permanent Passive Buffs

**Idle Fantasy**: Rare enemies drop **collectible pets** that grant permanent passive XP bonuses.

**Skara Brae adaptation**:
- Pets drop from rare enemies in dungeons and adventures
- Each pet provides a **permanent passive bonus** (e.g., +2% mining XP, +5% gold from adventures)
- Pets have **rarity tiers**: Common → Uncommon → Rare → Epic → Legendary → Mythic
- **Pet stable**: Multiple pets owned, one active at a time (or multiple for patrons)
- **Pet aging**: Pets grow over time, increasing their bonus at milestones (1 week, 1 month, 6 months)
- **Pet death**: Can be killed in PvP ambush — resurrected at Temple Row for gold (creates stakes)
- **Pet breeding**: Combine two pets for a chance at rare offspring with combined bonuses
- Pet types: wolf (tracking bonus), raven (scouting), cat (stealth), owl (magic XP), hound (combat XP), etc.

---

## Inn Workers — Hire NPCs to Automate Tasks

**Idle Fantasy**: The Inn lets you **hire workers** who queue up sessions on your behalf, and buy food in bulk.

**Skara Brae adaptation**:
- **The Singing Tavern** offers hireable NPCs:
  - **Mercenary**: Runs adventures while you're offline (reduced rewards: 60% of normal)
  - **Apprentice**: Trains a skill while you're offline (50% rate)
  - **Gatherer**: Collects basic materials while you're offline (low-tier only)
- Workers cost **gold per hour** — creates a gold sink for veteran players
- Worker quality tiers: Novice → Journeyman → Expert (better rates, higher cost)
- Buy **provisions** in bulk (food for dungeon expeditions, potions, torches)
- This is Idle Fantasy's most distinctive mechanic — automating the grind for gold

---

## Guild Rank Progression

**Idle Fantasy**: 17 guilds with **10 rank levels** each. Advance by completing progression quests and earning reputation through daily requests. Higher ranks unlock harder dailies and better cross-skill rewards.

**Skara Brae adaptation** (merging with existing guild design):
- Guilds have **rank tiers** within the guild (Initiate → Apprentice → Journeyman → Expert → Master → Grandmaster)
- **Daily guild tasks**: Complete for reputation points
- **Rank-up quests**: Progression quests to advance in guild rank
- **Cross-skill rewards**: Higher ranks unlock access to resources from skills you don't personally train
- Existing guild hall upgrades (training grounds, library, vault, war room, brewery) remain

---

## Church / Blessings

**Idle Fantasy**: The Church offers **timed blessings** powered by Prayer levels and bones. Three types: XP boosts (up to 1.5×), Defense bonuses, Coin multipliers. One active at a time.

**Skara Brae adaptation**:
- **Temple Row** offers blessings from the Old Gods
- Blessing types: XP boost (up to 1.5×), Damage reduction, Gold multiplier, Crit chance increase
- Duration based on Wisdom stat and offering quality
- One blessing active at a time
- Offerings: Gold, rare items, bones from undead enemies
- Higher Wisdom = longer duration, stronger effect
- This adds a "buff management" layer without being tedious

---

## Slayer Tasks

**Idle Fantasy**: Visit the Slayer Master for kill-specific-enemy assignments. Each kill earns bonus XP. Complete tasks to level Slayer skill and unlock tougher assignments.

**Skara Brae adaptation**:
- **Captain Rennick** at City Watch HQ (or **The Beggar King** for underground targets) gives slayer tasks
- "Kill 15 skeletal warriors in the Undercity" → bonus Slayer XP + gold reward
- Slayer level unlocks tougher targets with better rewards
- Ties into the bounty system naturally

---

## Quest Diversity

**Idle Fantasy**: 170+ quests — **daily quests** (reset every morning) + **long-term cumulative quests** (track progress over many sessions).

**Skara Brae adaptation**:
- **Daily quests**: 3-5 per day from NPCs (Madame Sylara, Captain Rennick, Guildmasters)
  - "Complete 3 adventures" / "Craft 2 potions" / "Win 1 arena duel"
  - Rewards: gold, XP, skill XP, occasional items
- **Weekly quests**: Larger goals, better rewards
- **Storyline quests**: Multi-step, unlock new areas/NPCs/mechanics
- **Cumulative achievements**: "Mine 10,000 ore total" → permanent bonus
- Quest board in the Inn + NPC-specific quest givers

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## What NOT to Take from Idle Fantasy

- **No energy/stamina removal**: Skara Brae keeps Torn-style energy — it's a core differentiator
- **No fully offline game**: Skara Brae is multiplayer — offline is supplementary, not primary
- **No single-player focus**: Guild interaction, PvP, and economy are central to our game

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## Related Notes

- [Game Concept Overview](joplin://fcd381c235694f29abf73665317a40f5) — Full game design with all features
- [Combat System & Stat Scaling Design](joplin://5ff1fed180fa4b39b4cdb925f34c1008) — Crit tables, BIGINT stats
- [Lore & World Building](joplin://2c8e2a844da0497e8a93c820ec8901a1) — Districts, NPCs, storyline
- [Tech Stack & Architecture](joplin://980c3eb587294e4383474b94988f2f88) — Rust workspace, DB schema
- [Project Plan](joplin://088737f31c514f1da21cc42c0ab6acc1) — Roadmap, MVP, repo structure

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