id: fc04005dc0cf449c9802de82579564cd
parent_id: 9b120de73bb7424aabb03617bf54f1b9
item_type: 1
item_id: 088737f31c514f1da21cc42c0ab6acc1
item_updated_time: 1781339956644
title_diff: "[]"
body_diff: "[{\"diffs\":[[0,\" realms,\"],[1,\" **elaborate skill category system + spell lists**,\"],[0,\" brutali\"]],\"start1\":843,\"start2\":843,\"length1\":16,\"length2\":67},{\"diffs\":[[0,\"l events\"],[1,\", **honours/awards→medals & honours**\"],[0,\" |\\\n\\\n---\\\n\"]],\"start1\":1213,\"start2\":1213,\"length1\":16,\"length2\":53},{\"diffs\":[[0,\", travel\"],[1,\", honours/awards\"],[0,\"\\\n- Torn \"]],\"start1\":1515,\"start2\":1515,\"length1\":16,\"length2\":32},{\"diffs\":[[0,\"ll ranks\"],[1,\" & development points, maneuver difficulty, open/closed/base spell lists\"],[0,\"\\\n- Desig\"]],\"start1\":2261,\"start2\":2261,\"length1\":16,\"length2\":88},{\"diffs\":[[0,\"ce caps\\\n\"],[1,\"- Designed MERP/Rolemaster-inspired skill & magic system: 21 skill categories, practice+development rank hybrid, maneuver roll resolution, per-realm spell lists\\\n- Designed Torn City-inspired medals & honours system: tiered medals, rare honours, titles, Hall of Fame\\\n\"],[0,\"- Create\"]],\"start1\":2479,\"start2\":2479,\"length1\":16,\"length2\":282},{\"diffs\":[[0,\"draft |\\\n\"],[1,\"| [Skill & Magic System (MERP/Rolemaster-Inspired)](joplin://8bee50c2a9194ec491612ace0bd40fe4) | `8bee50c2a9194ec491612ace0bd40fe4` | **21 skill categories, practice+development rank hybrid, maneuver roll resolution (Routine→Absurd), per-realm spell lists (open/closed/base), power points, spell acquisition at Review Board.** |\\\n| [Medals & Honours System (Torn City-Inspired)](joplin://e368348dd9c341f59fe55594a0fbca96) | `e368348dd9c341f59fe55594a0fbca96` | **Tiered medals (Copper→Dragon) by category, rare honours, titles, Hall of Fame leaderboards, bounded permanent bonuses, profile display.** |\\\n\"],[0,\"| [Idle \"]],\"start1\":3781,\"start2\":3781,\"length1\":16,\"length2\":618},{\"diffs\":[[0,\"/psionics)\\\n\\\n\"],[1,\"### Skills (MERP/Rolemaster-inspired)\\\n21 skill categories (Armor, Weapons, Athletic, Awareness, Body Dev, Combat Maneuvers, Craft, Gathering, Directed Spells, Influence, Lore, Magic Lore, Mental, Outdoor, Self Control, Special Attacks, Spells, Subterfuge, Technical/Trade, Urban). Practice ranks by use + development ranks by spend. Maneuver roll resolution (d100 open-ended vs. difficulty).\\\n\\\n### Medals & Honours (Torn City-inspired)\\\nTiered medals (Copper→Silver→Gold→Platinum→Dragon) across 10 categories, rare honours for exceptional feats, cosmetic titles, Hall of Fame leaderboards. Mostly cosmetic; small bounded permanent bonuses.\\\n\\\n\"],[0,\"---\\\n\\\n## Key \"]],\"start1\":5765,\"start2\":5765,\"length1\":24,\"length2\":663},{\"diffs\":[[0,\" skills,\"],[1,\" spells,\"],[0,\" pets, c\"]],\"start1\":8817,\"start2\":8817,\"length1\":16,\"length2\":24},{\"diffs\":[[0,\"es, \"],[-1,\"recipe\"],[1,\"spell lists, recipes, medal def\"],[0,\"s (J\"]],\"start1\":9354,\"start2\":9354,\"length1\":14,\"length2\":39},{\"diffs\":[[0,\"NT stats\"],[1,\", 21 skill categories, practice+development ranks\"],[0,\")\\\n3. Adv\"]],\"start1\":9720,\"start2\":9720,\"length1\":16,\"length2\":65},{\"diffs\":[[0,\"cooking)\"],[1,\"\\\n13. Medal tracking infrastructure (counters + a few combat/adventure medals)\"],[0,\"\\\n\\\n---\\\n\\\n#\"]],\"start1\":10321,\"start2\":10321,\"length1\":16,\"length2\":93},{\"diffs\":[[0,\" clan system\"],[1,\", **full skill category system + maneuver resolution**, **spell lists (per realm)**, **full medals + honours + titles**\"],[0,\"\\\n- **Phase 3\"]],\"start1\":10521,\"start2\":10521,\"length1\":24,\"length2\":143},{\"diffs\":[[0,\"e travel\"],[1,\", **Hall of Fame leaderboards**, hidden medals, seasonal honours\"],[0,\"\\\n- **Pha\"]],\"start1\":10763,\"start2\":10763,\"length1\":16,\"length2\":80},{\"diffs\":[[0,\"gambling\"],[1,\", spell scrolls/wands/runes crafting\"],[0,\"\\\n- **Pha\"]],\"start1\":10952,\"start2\":10952,\"length1\":16,\"length2\":52},{\"diffs\":[[0,\"chools?\\\n\"],[1,\"- [ ] **Stat bonus curve**: exact `stat_bonus()` log function shape for skill system\\\n- [ ] **Rank caps**: hard cap per skill or soft cap via DP scarcity?\\\n- [ ] **PP vs mana**: unify into power points or keep both?\\\n- [ ] **Medal tier count**: 5 (Copper→Dragon) or simplify to 4?\\\n- [ ] **Honour bonus cap**: confirm +10% per-effect-category collective cap?\\\n\"],[0,\"- [x] ~~\"]],\"start1\":11956,\"start2\":11956,\"length1\":16,\"length2\":371},{\"diffs\":[[0,\" each per player\"],[1,\"\\\n- [x] ~~Skill system depth~~ → **MERP/Rolemaster-inspired**: 21 categories, practice+dev ranks, maneuver rolls\\\n- [x] ~~Magic system~~ → **Spell lists per realm** (open/closed/base), power points, ordered progression\\\n- [x] ~~Achievements~~ → **Torn-style medals & honours**: tiered medals, rare honours, titles, HOF\"]],\"start1\":12699,\"start2\":12699,\"length1\":16,\"length2\":331}]"
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updated_time: 2026-06-13T08:46:41.672Z
created_time: 2026-06-13T08:46:41.672Z
type_: 13