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title_diff: "[{\"diffs\":[[1,\"Skara Brae — Idle Fantasy Inspirations\"]],\"start1\":0,\"start2\":0,\"length1\":0,\"length2\":38}]"
body_diff: "[{\"diffs\":[[1,\"# Skara Brae — Idle Fantasy Inspirations\\\n\\\nSource: [Idle Fantasy](https://github.com/tristinbaker/IdleFantasy) — an open-source offline idle RPG for Android (Kotlin, Jetpack Compose, 206 stars, GPL-3.0).\\\n\\\n*\\\"Set your hero to work. Close the app. Come back to loot.\\\"*\\\n\\\nKey mechanics from Idle Fantasy to adapt for Skara Brae:\\\n\\\n---\\\n\\\n## Offline / Idle Sessions\\\n\\\n**Idle Fantasy**: Pick a skill or dungeon, start a session, close the app. Hero trains for up to 1 hour while closed. Come back to collect XP and loot. No stamina bar, no energy system.\\\n\\\n**Skara Brae adaptation**: Skara Brae keeps Torn-style energy (differentiates our game), but adds offline adventure progression:\\\n- Adventures continue for up to **1 hour** while logged out (or up to your energy cap)\\\n- On return, collect accumulated gold, XP, and loot\\\n- **Server-side tick** calculates elapsed time rewards on login\\\n- Training skills offline at **50% rate** (active play is always better)\\\n- This keeps casual players engaged without requiring constant attention\\\n\\\n---\\\n\\\n## 23 Skills Across 4 Categories\\\n\\\n**Idle Fantasy** has 23 skills organized into:\\\n\\\n| Category | Skills |\\\n|---|---|\\\n| **Gathering (7)** | Mining, Fishing, Woodcutting, Farming, Firemaking, Agility, Thieving |\\\n| **Crafting (7)** | Smithing, Cooking, Fletching, Crafting, Runecrafting, Herblore, Construction |\\\n| **Combat (7)** | Attack, Strength, Defense, Ranged, Magic, Hitpoints, Prayer |\\\n| **Support (2)** | Mercantile, Slayer |\\\n\\\n**Skara Brae mapping** (merging with existing design):\\\n\\\n| Idle Fantasy | Skara Brae Equivalent |\\\n|---|---|\\\n| Mining, Woodcutting | Mining, Woodcutting (gathering) |\\\n| Fishing, Farming | Fishing, Herbalism (gathering) |\\\n| Firemaking | — (drop, not fantasy-appropriate) |\\\n| Agility | Agility (thievery skill tree) |\\\n| Thieving | Thievery (existing) |\\\n| Smithing | Blacksmithing |\\\n| Cooking | Cooking (alchemy sub-skill) |\\\n| Fletching | Fletching (ranged weapon crafting) |\\\n| Crafting | Tailoring, Jewelcrafting |\\\n| Runecrafting | Enchanting |\\\n| Herblore | Alchemy |\\\n| Construction | — (defer to property system) |\\\n| Attack, Strength, Defense | Melee combat skills |\\\n| Ranged | Ranged combat skill |\\\n| Magic | Magic skills (fire, ice, illusion, necromancy) |\\\n| Hitpoints | Constitution |\\\n| Prayer | Wisdom / Cleric skills |\\\n| Mercantile | Bartering / Trading skill |\\\n| Slayer | Slayer / Bounty Hunting |\\\n\\\n---\\\n\\\n## Pets — Permanent Passive Buffs\\\n\\\n**Idle Fantasy**: Rare enemies drop **collectible pets** that grant permanent passive XP bonuses.\\\n\\\n**Skara Brae adaptation**:\\\n- Pets drop from rare enemies in dungeons and adventures\\\n- Each pet provides a **permanent passive bonus** (e.g., +2% mining XP, +5% gold from adventures)\\\n- Pets have **rarity tiers**: Common → Uncommon → Rare → Epic → Legendary → Mythic\\\n- **Pet stable**: Multiple pets owned, one active at a time (or multiple for patrons)\\\n- **Pet aging**: Pets grow over time, increasing their bonus at milestones (1 week, 1 month, 6 months)\\\n- **Pet death**: Can be killed in PvP ambush — resurrected at Temple Row for gold (creates stakes)\\\n- **Pet breeding**: Combine two pets for a chance at rare offspring with combined bonuses\\\n- Pet types: wolf (tracking bonus), raven (scouting), cat (stealth), owl (magic XP), hound (combat XP), etc.\\\n\\\n---\\\n\\\n## Inn Workers — Hire NPCs to Automate Tasks\\\n\\\n**Idle Fantasy**: The Inn lets you **hire workers** who queue up sessions on your behalf, and buy food in bulk.\\\n\\\n**Skara Brae adaptation**:\\\n- **The Singing Tavern** offers hireable NPCs:\\\n  - **Mercenary**: Runs adventures while you're offline (reduced rewards: 60% of normal)\\\n  - **Apprentice**: Trains a skill while you're offline (50% rate)\\\n  - **Gatherer**: Collects basic materials while you're offline (low-tier only)\\\n- Workers cost **gold per hour** — creates a gold sink for veteran players\\\n- Worker quality tiers: Novice → Journeyman → Expert (better rates, higher cost)\\\n- Buy **provisions** in bulk (food for dungeon expeditions, potions, torches)\\\n- This is Idle Fantasy's most distinctive mechanic — automating the grind for gold\\\n\\\n---\\\n\\\n## Guild Rank Progression\\\n\\\n**Idle Fantasy**: 17 guilds with **10 rank levels** each. Advance by completing progression quests and earning reputation through daily requests. Higher ranks unlock harder dailies and better cross-skill rewards.\\\n\\\n**Skara Brae adaptation** (merging with existing guild design):\\\n- Guilds have **rank tiers** within the guild (Initiate → Apprentice → Journeyman → Expert → Master → Grandmaster)\\\n- **Daily guild tasks**: Complete for reputation points\\\n- **Rank-up quests**: Progression quests to advance in guild rank\\\n- **Cross-skill rewards**: Higher ranks unlock access to resources from skills you don't personally train\\\n- Existing guild hall upgrades (training grounds, library, vault, war room, brewery) remain\\\n\\\n---\\\n\\\n## Church / Blessings\\\n\\\n**Idle Fantasy**: The Church offers **timed blessings** powered by Prayer levels and bones. Three types: XP boosts (up to 1.5×), Defense bonuses, Coin multipliers. One active at a time.\\\n\\\n**Skara Brae adaptation**:\\\n- **Temple Row** offers blessings from the Old Gods\\\n- Blessing types: XP boost (up to 1.5×), Damage reduction, Gold multiplier, Crit chance increase\\\n- Duration based on Wisdom stat and offering quality\\\n- One blessing active at a time\\\n- Offerings: Gold, rare items, bones from undead enemies\\\n- Higher Wisdom = longer duration, stronger effect\\\n- This adds a \\\"buff management\\\" layer without being tedious\\\n\\\n---\\\n\\\n## Slayer Tasks\\\n\\\n**Idle Fantasy**: Visit the Slayer Master for kill-specific-enemy assignments. Each kill earns bonus XP. Complete tasks to level Slayer skill and unlock tougher assignments.\\\n\\\n**Skara Brae adaptation**:\\\n- **Captain Rennick** at City Watch HQ (or **The Beggar King** for underground targets) gives slayer tasks\\\n- \\\"Kill 15 skeletal warriors in the Undercity\\\" → bonus Slayer XP + gold reward\\\n- Slayer level unlocks tougher targets with better rewards\\\n- Ties into the bounty system naturally\\\n\\\n---\\\n\\\n## Quest Diversity\\\n\\\n**Idle Fantasy**: 170+ quests — **daily quests** (reset every morning) + **long-term cumulative quests** (track progress over many sessions).\\\n\\\n**Skara Brae adaptation**:\\\n- **Daily quests**: 3-5 per day from NPCs (Madame Sylara, Captain Rennick, Guildmasters)\\\n  - \\\"Complete 3 adventures\\\" / \\\"Craft 2 potions\\\" / \\\"Win 1 arena duel\\\"\\\n  - Rewards: gold, XP, skill XP, occasional items\\\n- **Weekly quests**: Larger goals, better rewards\\\n- **Storyline quests**: Multi-step, unlock new areas/NPCs/mechanics\\\n- **Cumulative achievements**: \\\"Mine 10,000 ore total\\\" → permanent bonus\\\n- Quest board in the Inn + NPC-specific quest givers\\\n\\\n---\\\n\\\n## What NOT to Take from Idle Fantasy\\\n\\\n- **No energy/stamina removal**: Skara Brae keeps Torn-style energy — it's a core differentiator\\\n- **No fully offline game**: Skara Brae is multiplayer — offline is supplementary, not primary\\\n- **No single-player focus**: Guild interaction, PvP, and economy are central to our game\\\n\\\n---\\\n\\\n## Related Notes\\\n\\\n- [Game Concept Overview](joplin://fcd381c235694f29abf73665317a40f5) — Full game design with all features\\\n- [Combat System & Stat Scaling Design](joplin://5ff1fed180fa4b39b4cdb925f34c1008) — Crit tables, BIGINT stats\\\n- [Lore & World Building](joplin://2c8e2a844da0497e8a93c820ec8901a1) — Districts, NPCs, storyline\\\n- [Tech Stack & Architecture](joplin://980c3eb587294e4383474b94988f2f88) — Rust workspace, DB schema\\\n- [Project Plan](joplin://088737f31c514f1da21cc42c0ab6acc1) — Roadmap, MVP, repo structure\"]],\"start1\":0,\"start2\":0,\"length1\":0,\"length2\":7449}]"
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updated_time: 2026-06-11T16:26:30.989Z
created_time: 2026-06-11T16:26:30.989Z
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