Meerkat API Extension

# Meerkat API Extension

## Wrapper Layer

Create a Rust-based wrapper around the Meerkat API.

This wrapper intercepts game state updates and allows the bot to make decisions before its turn.

## Preemptive Action Queue

Implement a queue for preemptive actions (e.g., fold immediately).

When the game state updates, the wrapper checks the queue and submits actions if applicable.

## Event-Driven Architecture

Use an event-driven design to monitor game state changes (e.g., new cards dealt, opponent actions).

Trigger bot decision-making logic based on these events.

### Example Workflow
The bot receives a game state update (e.g., new cards dealt).

The wrapper checks if the bot has queued a preemptive action (e.g., fold).

If a preemptive action exists, the wrapper submits it to the Meerkat API.

If no preemptive action exists, the bot waits for its turn and acts normally.

## Rust Implementation

`struct MeerkatWrapper {
    meerkat_api: MeerkatAPI,
    preemptive_action: Option<Action>,
}

impl MeerkatWrapper {
    fn new(api: MeerkatAPI) -> Self {
        Self {
            meerkat_api: api,
            preemptive_action: None,
        }
    }

    fn queue_preemptive_action(&mut self, action: Action) {
        self.preemptive_action = Some(action);
    }

    fn on_game_state_update(&mut self, state: GameState) {
        if let Some(action) = self.preemptive_action.take() {
            self.meerkat_api.submit_action(action);
        } else {
            // Normal turn-based logic
            let decision = self.bot.make_decision(&state);
            self.meerkat_api.submit_action(decision);
        }
    }
}`

`#[derive(Clone, Debug)]
pub enum Action {
    Fold,
    Call,
    Raise(f64),
}

pub struct MeerkatBot {
    preemptive_action: Option<Action>,
}

impl MeerkatBot {
    pub fn new() -> Self {
        Self {
            preemptive_action: None,
        }
    }

    pub fn queue_preemptive_action(&mut self, action: Action) {
        self.preemptive_action = Some(action);
    }

    pub fn on_game_state_update(&mut self, game_info: GameInfo) -> Option<Action> {
        if let Some(action) = self.preemptive_action.take() {
            // Submit the preemptive action if it's the bot's turn
            if game_info.current_player == self.player_id() {
                return Some(action);
            }
        }

        // Default decision-making logic
        self.make_decision(&game_info)
    }

    fn player_id(&self) -> u32 {
        // Return the bot's player ID
        1 // Example
    }

    fn make_decision(&self, game_info: &GameInfo) -> Option<Action> {
        // Implement decision-making logic here
        None
    }
}`

`fn main() {
    let mut bot = MeerkatBot::new();

    // Queue a preemptive action (e.g., fold immediately)
    bot.queue_preemptive_action(Action::Fold);

    // Simulate a game state update
    let game_info = GameInfo {
        table_info: TableInfo {
            table_id: 1,
            table_size: 6,
            blinds: (1.0, 2.0),
            players: vec![
                PlayerInfo {
                    id: 1,
                    stack: 100.0,
                    position: Position::Button,
                    statistics: PlayerStatistics::default(),
                },
                // Add other players...
            ],
        },
        game_state: GameState {
            community_cards: vec![],
            pot_size: 3.0,
            current_bet: 2.0,
            active_players: vec![1, 2, 3],
        },
        hand_id: 12345,
        current_player: 1, // Bot's turn
    };

    // Handle the game state update
    if let Some(action) = bot.on_game_state_update(game_info) {
        println!("Bot action: {:?}", action);
    }
}`

## Representing Cards
A standard deck has 52 cards, which can be represented using a single byte (u8). Each card can be encoded as follows:

4 bits for the rank (2, 3, 4, ..., Ace).

2 bits for the suit (Clubs, Diamonds, Hearts, Spades).

### Card Encoding

`#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Card(u8);

impl Card {
    pub const RANK_MASK: u8 = 0b1111; // 4 bits for rank
    pub const SUIT_MASK: u8 = 0b110000; // 2 bits for suit

    pub fn new(rank: u8, suit: u8) -> Self {
        assert!(rank <= 13, "Rank must be between 2 and 14 (Ace)");
        assert!(suit <= 3, "Suit must be between 0 and 3");
        Self((suit << 4) | (rank & Self::RANK_MASK))
    }

    pub fn rank(&self) -> u8 {
        self.0 & Self::RANK_MASK
    }

    pub fn suit(&self) -> u8 {
        (self.0 & Self::SUIT_MASK) >> 4
    }
}`

### Example Usage

`let ace_of_spades = Card::new(14, 3); // Rank 14 (Ace), Suit 3 (Spades)
println!("Rank: {}, Suit: {}", ace_of_spades.rank(), ace_of_spades.suit());`

## Representing Hands
A hand consists of 2 cards (in Texas Hold'em). We can represent it as a tuple of two Card instances or as a single u16 for compactness.

### Hand Representation

`#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Hand(Card, Card);

impl Hand {
    pub fn new(card1: Card, card2: Card) -> Self {
        Self(card1, card2)
    }
}`

### Example Usage

`let hand = Hand::new(Card::new(14, 3), Card::new(13, 2)); // Ace of Spades and King of Hearts`

## Representing the Board
The board consists of up to 5 community cards (flop, turn, river). We can represent it as a fixed-size array of Card instances.

### Board Representation

`#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Board([Option<Card>; 5]);

impl Board {
    pub fn new() -> Self {
        Self([None; 5])
    }

    pub fn add_card(&mut self, card: Card) -> Result<(), &'static str> {
        for slot in self.0.iter_mut() {
            if slot.is_none() {
                *slot = Some(card);
                return Ok(());
            }
        }
        Err("Board is full")
    }
}`

### Example Usage

`let mut board = Board::new();
board.add_card(Card::new(10, 0)).unwrap(); // 10 of Clubs
board.add_card(Card::new(9, 1)).unwrap(); // 9 of Diamonds
println!("{:?}", board);`

## Integrating with the Meerkat API
The Meerkat API likely expects specific data structures for cards, hands, and the board. We can create conversion methods to map our efficient representations to the Meerkat API's format.

### Conversion Methods

`impl Card {
    pub fn to_meerkat_format(&self) -> String {
        let rank = match self.rank() {
            2..=10 => self.rank().to_string(),
            11 => "J".to_string(),
            12 => "Q".to_string(),
            13 => "K".to_string(),
            14 => "A".to_string(),
            _ => panic!("Invalid rank"),
        };
        let suit = match self.suit() {
            0 => "C", // Clubs
            1 => "D", // Diamonds
            2 => "H", // Hearts
            3 => "S", // Spades
            _ => panic!("Invalid suit"),
        };
        format!("{}{}", rank, suit)
    }
}

impl Hand {
    pub fn to_meerkat_format(&self) -> (String, String) {
        (self.0.to_meerkat_format(), self.1.to_meerkat_format())
    }
}

impl Board {
    pub fn to_meerkat_format(&self) -> Vec<String> {
        self.0.iter()
            .filter_map(|card| card.as_ref().map(|c| c.to_meerkat_format()))
            .collect()
    }
}`

### Example Usage

`let card = Card::new(14, 3); // Ace of Spades
println!("Meerkat format: {}", card.to_meerkat_format()); // Output: "AS"

let hand = Hand::new(Card::new(14, 3), Card::new(13, 2)); // Ace of Spades and King of Hearts
println!("Meerkat format: {:?}", hand.to_meerkat_format()); // Output: ("AS", "KH")

let mut board = Board::new();
board.add_card(Card::new(10, 0)).unwrap(); // 10 of Clubs
board.add_card(Card::new(9, 1)).unwrap(); // 9 of Diamonds
println!("Meerkat format: {:?}", board.to_meerkat_format()); // Output: ["10C", "9D"]`


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